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Subject: Celeste's Lost Files - Tammy's Game {Tammy Ng}
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TTT Archive (Treasure Trove of the Titmouse)

Celeste listed several stories as "lost" in her Cumulative Monthly List posted
in late July.  I'm posting those I have to ASS/M and hope those who have
others will
do the same.  My reposting will include:

Bushido {Sachi Mizuno}             Excerpt only.  Anyone got the rest?
Cleave it to Beaver 1 {MrNatural}  Is there more?
Dispensation of Grace 3 {Horangi}  Anyone got parts 1-2?
Face of Betrayal {Morpheus' Twin}
Hands On {Deidre Ng}
Meeting Shirley {The Observer}
Open Big {Thomas A Long}
Silent Intruder {Annette}
Tammy's Game {Tammy Ng}
Terri's Dilemma {The Observer}
Tonya Harding, Slave Girl {Your Friendly Author}

These stories have been minimally cleaned up.  If I have it,
the text includes original headers and footers.

Still missing, as far as I'm concerned:

"Let Your Fingers Do the Riding" by Solo Polyphony
"Under the Table" by DOLFAN353
"Shower Buddies" by Stone Wolf
"'D' Is for Driving" by Dulcinea
"So Shy" by Scott Sanders (young love)
"Stuffing the Old Gobbler" by MrSpraycan

Best,
Titmouse


[in:tammysgm.txt] alt.sex.stories/dl/sl960612.t
>From deidreng@aol.com Wed Jun 12 17:33:38 PDT 1996
Article: 96071 of alt.sex.stories
Path:
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.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail
From: deidreng@aol.com (Deidre Ng)
Newsgroups: alt.sex.stories
Subject: Sisters Ng: Tammy's Game, by Tammy Ng
Date: 10 Jun 1996 18:41:58 -0400
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Sisters Ng: Tammy's Game, by Tammy Ng

	Men in general, but my boyfriend in particular, have a problem. 
They spend way too much time playing video games.  Something usually
suffers as a result, for instance the laundry or your sex life.  This
comes about not just because of the time spent on one pursuit that could
be spent on another.  There is also the problem of the message of most
popular video games, which seems to be violent action, endlessly repeated.
	Now far be it from me to talk about the weather and not do
anything about it.  After no small amount of rumination I have decided to
advance my own proposal for a video game, on the theory that it's best to
meet the opposition half way.  I welcome any inquiries from software
manufacturers that would like to license my design.
	My game has the working title "Make Me Come."  Quite obviously,
the game is of a sexual nature.  The object, and the subject, of the game
is Tammy Ng, masturbating to orgasm.  The first of my innovations is that
the player scores the most points by taking the _longest_ time possible to
make me utter that little squeal of helpless surrender.  
	I think this point alone will make the game successful.  Women
might actually go out and buy this game for their lovers, putting aside
their discomfort at having their man stare at a beautiful Chinese girl for
hours on end, when the benefit is that this guy will be learning how to
tease the breath out of them in bed.  I've surveyed several women who
agree that if men could somehow be taught that sex was not a race to the
finish line, the world would be a better place.  In this game, it is not
death, but orgasm that is inevitable, and staving off the inevitable takes
on a wonderful, rewarding value.

	I have in mind a very unusual user interface.  Most of the screen
is a picture of me, alone in my apartment.  Initially, I'm sitting in a
big chair watching TV, fully dressed in a short skirt and top.  Next to my
chair is a floor lamp and a little table.  The perspective of the player
is from a little above the TV, looking towards me.  I think the artwork
should be like a charcoal sketch, evocative, but not overly concerned with
realism or detail.  The sounds should be my pulse, my breathing, the
rustling of my clothes, the white noises of skin on skin, the scratching
of nails through pubic hair, the liquid sounds of my mouth and pussy.
	At first I thought that the player should just be given control of
my body.  I would be like a puppet that the player manipulated.  Click on
my thigh, and hook my leg over the arm of the chair.  The skirt slides
upwards and my panties come into view.  Click my hand and drag it
downwards between my legs.  The player is rewarded with a little catch in
my breath and an increase in my pulse.  Click on my middle finger and
begin to rub the pale strip of cloth that hides my pussy and wait for my
sigh.
	With this interface certain actions that would be hard for the
player to accomplish with one point control could be handled with
transitional animations (if I've been aroused enough by the players
choices).  Things like pulling the top over my head to bare my breasts, or
slipping the panties off, and letting them drop on the floor might be
handled this way.
	Once the player has my top off and my panties down around my
ankles, it's pretty easy to figure out what to do.  Don't make me pick my
nose, or use the remote control as a dildo, just keep up the contact
between my hands and the rest of my body in various wonderful ways.  Bonus
points for making me wet my fingers at certain critical points.
	There might be an interruption.  The phone might ring.  Ignore it
or answer it?  It might depend on how undressed I am, how deep my finger
is inside me.  It might be Mom, in which case you might as well reboot the
machine.  It might be Deidre, and I can get in two or three orgasms before
she realizes that I m not grunting at all the right places in the
conversation.  It might be my boyfriend and you can score double points
for desperate phone sex orgasms.  
As a digression, all of these things have happened in real life, except
that when I was talking to Deidre I was getting fucked.  And once I was
expecting John (my boyfriend) to call and I got myself all in a lather and
the phone rang.  I picked it up and it was just the right moment and I
said, "Oh baby, oh fuck me o ffu-," and then I was coming really hard and
very noisily, too.  It was a telemarketing salesrep from Nebraska Steaks
By Mail.  I think it was the high point of his career. 

	Like I said, my first design.  With a few embellishments, like a
bonus level of me playing with a real slippery dildo, and I'm sure it
would be a million seller.  But I thought about it for a while, and
decided that it wasn't enough.  After a while, there was just not enough
challenge.  The player could learn how to pace my level of excitement, how
to make me luxuriate on a plateau by switching away from direct
stimulation of my clitoris to something more indirect, such as massaging
my breasts, or running my finger along the inside of my thigh.  But I was
tempting the player into a repetitive stress injury, and reinforcing the
importance of the physical at the expense of a more holistic approach.
	So I rethought the interface.  In my new design, the player does
not have direct control over my actions.  Instead, the player is cast in
the role of the filter between my subconscious and my conscious thinking,
suggesting thoughts for me to think.  On the screen will be a little area
that corresponds to the three or four thoughts that a bouncing around in
my head at any one time.  On the screen they look like short loops of
animation, playing over and over again.  I think this situation is pretty
normal, unless I'm concentrating on something like practicing a piece of
music or very aware of how electric my finger is as it glides across the
throbbing head of my clit.
	The player is in control of a pool of thoughts that can be
promoted to consciousness when one of the thoughts in the currently
conscious group goes away.  All the player has to do is drag a thought out
of the subconscious area and drop it into the conscious area.  The pool of
possibilities changes as the group of conscious thoughts change.  For
instance I might start out in the chair with my head filled the thoughts:
	Change Channel
	Beer Commercial
	Laugh Track
	Bang, Bang, Scream

	From that situation, it wouldn't be possible for the player to
suggest Remove Panties as a thought, it's just too much of a leap.  But
Change Channel would be available, and Turn TV Off might be.  So the
player has to nudge me in the direction of choice by suggesting thoughts
that will get me to turn the TV off, stretch, think about nice things,
think about kissing, hug myself, etc.  As the scene becomes more sexually
charged, the players choices fill up with a mix of the images and actions
that turn me on.  
One of the things I like about this is that it becomes possible for the
player to push me over into orgasm by changing the image I'm holding in
mind at the time.  For instance, Sucking Him might be a loop of images
showing my lips sliding down a cock that fills my mouth.  Changing over to
Coming In My Mouth, which shows me lapping up the white cream spilling
>from  the head of a beautiful stiff cock and some of it smearing across my
cheek, usually puts me over the edge, not the action of rubbing my clit as
quickly as I can.
The wonderful part is that everything the player learns about turning on
the virtual Tammy is applicable to the real world woman they ve been
having so many problems relating to!  The player learns from the inside
what turns me on, and is rewarded with a peek at my very private way of
pleasuring myself.  He promotes the fantasy thought Kisses Along My Thigh
and watches me stoke the soft skin  of my out-turned leg.  What blockhead
could miss the message that maybe they should try this the next time they
find themselves with their head between the legs of their partner.

	I'd love it if this became a real game.  I'd play it myself.  I'd
like to play the version where the player has to manage the thoughts of
two people, and they've both had a hard day, and it's not enough to let
them get off separately,  you have to get them in bed together and soothe
the others tensions and get them out of their self centered moods so they
can make really earth moving love to each other.  Now, that would be a
game that really could change the world.



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