Note: This story was dynamically reformatted for online reading convenience. Day fifteen. The cell each female inmate was billeted in was nine meters by nine meters in area and nine meters high. Thus, all in all it was 729 cubic meters. The walls and floor was gray concrete. A door opened inwards on one wall. Opposite the door, against the opposing wall, was a basin-like depression with a large drainage hole. The girl in the cell would sleep on a thick brown wool blanket between the drain and the door. There were four vents, two at the floor and two at the ceiling on the opposing walls. Overhead were surveillance cameras, lights, a thermostat, and some other peculiar sensory devices. These were all behind a thick Plexiglas sheet. The girl was afforded no privacy from the Argus overhead, with its hundred prying eyes. The only article that a girl was allowed was her thick wool blanket. It was her cushion from the hard concrete floor. Most concrete floors were cold. But in this particular structure heated water circulated through pipes in the walls and floor. Each conglomerate of cells was thus heated. This was necessary partly because the entire prison was located in permafrost, with foundations deep into bedrock. Somewhere deep in the bowels of the earth a nuclear reactor produced electricity and circulated water to keep the entire structure habitable. The floor might be warm, but the air had a distinct crisp coolness. The girl in the cell would wrap up in the blanket while sleeping to avoid having her extremities---fingers and toes---take a chill. The humiliation of having a shaved head, shaved eyebrows, and a shaved hypogastric triangle was secondary compared with the loneliness of confinement. The dehumanizing way that the guards treated the prisoners, never allowing eye contact, and the bland, tasteless gruel were demoralizing. The only time that girls would see each other was in the halls and during their daily exercise period. While they were never allowed to speak to one another, they had a carefully choreographed body language and posture system to convey intentions and messages. They also were able to use their body odor as an almost insect-like way of passing scented meanings. The female inmates masturbated frequently while alone in their cells. It was their one way of remaining sane. Muffled groans would waft through the ventilator ducts as girls in adjoining cells climaxed. The unmistakable garlic-like scent of the perspiration of arousal permeated the cool night air. A girl might also carefully scratch a tattoo or signal on the concrete floor during time when the lights were dimmed. The only way that an inmate could manage to file her fingernails and toenails was by scraping against the concrete, anyway. Each girl, with the exception of those lactating, was fed one meal each day. It was a bowl of oatmeal-like consistency laced with bits of meat or fish and smelling of liquid vitamin supplement. The taste was bland and clinical. A girl had no choice but to consume all of it and drink whatever liquid---usually water---she was presented with. Of course there were rewards for outstanding performances on the game grids. With about ten to twelve hours alone in her cell each day, a girl would be able to carefully construct her dialogues with prospective clients. She could embellish her past with careful additions, being sure to maintain consistency and a basis in reality so that she wouldn't contradict herself. Simple spankings and time-outs from her pre-puberty adolescence became instances of lurid sexual abuse. Her first menstruation, the times she accidentally wet herself, and other embarrassing moments made great conversation pieces with a horny old bastard. The devil was in the details and most girls could talk a blue streak about their bodily functions from their earliest juvenile remembrance to their teenage experiences. In addition to the big three orifices, mouth, pussy, and anus, many girls would discuss their urethral orifice, ears, and even tear ducts. Almost any pore was suitable for consideration. On the game grids, outfitted with devices clamped to their clits and urethral catheters, a girl felt the constant, burning need to urinate, even though her bladder might be empty. She was also constantly had to twitch and to squirm to lessen the tension on the clitoral clamp. The flatus tube in her large bowel meant that she had to constantly contract and relax her anal sphincter muscles and abdominal muscles. The vaginal insert required her to likewise apply her pubococcygeal muscles. The entire time on the game grid was one of constant attention to physical detail and awareness of her situation. Alone in a darkened cell with nothing other than the heavy brown woolen blanket and some ominous red light-emitting diodes (LEDs) overhead, flashing and winking with an inhuman, diabolical rhythm, the girl would first relax herself by masturbating. After one or more (usually several) torrid, wet orgasms, she might drift in and out of sleep. Later in the night a prudent girl would empty her bladder and try and expel any stool that had formed. If she were called at an early hour, the female subject wouldn't want to have to retain her urine for any extended period of time. The last hours were hypnagogic. The girl would drift into a state of sublime bliss considering various ways to please a client during her next session. Pussies were always good subjects. This was a neutral way to break the ice with a new user. It helped to be able to talk about her hot, wet cunt, when she last menstruated, or how her clitoris was aching in a clamp to be used. Ass holes were always a hot topic. Every girl enjoyed being anal. A few quick stories of use or abuse could open up and entire dialogue. There were some girls whose imagination was fertile. They could decipher a man's deepest, darkest, depraved desires and concoct a graphic scenario that would fire his libido. The computer generated avatars were light-years ahead of the first geometric models. Mere suggestions such as "heart-shaped face," or "pearl-like lips," "starry azure eyes," "doe-like sienna eyes," "sparkling emerald eyes," "sultry jade eyes," or the like immediately brought in the subjective, intuitive inference engine. The inference engine would query the knowledge database and extract the best possible matches based on traditional standards, personal preferences, and current trends. It was possible to construct a fully functional, boldly unique avatar in only a few seconds. Contrast and compare this to the endless drudgery in choosing hair, eyes, physique, and demeanor of the past. There was also "freshness" to the list character generated. Minor perturbations, eccentricities, anomalies, and discontinuities imbued each simulation with its own distinct characteristics. This was not a mere random number generation. The characteristics were melded into a synergistic amalgam, each part complimenting and enhancing the others. Each client, each user, is judged automatically by subjective criteria to see just what set of characteristics charm him. Some men are crazy about voluptuous women with sultry raven hair and baby blue eyes. Some men think that blonde hair and blue eyes are the perfect match. There are those who worship the hoyden and others who go crazy over small, tight breasts. Of course there are also the Ass Men, commonly referred to as the A-men. As a girl lies alone for hours in her darkened cell, she begins to develop a fantasy about some of her clients. She can picture them in real life, a life snatched from her by virtue of her misdeeds. There are those A-men who love to see a girl wearing anal plugs. The stories that a girl can relate to such a client! She may even request to be plugged on line in addition to her usual flatus tube. A girl can relate those periods of constipation and tepid enemas to her user in the most graphic detail. The dance is always born first in the head and then acted out. In VR it can be formed and acted out both in the head; however, the laws of physics must be obeyed. Flying is a virtual prohibition. But ballet-like transitions and flexuous, fluid motion is certainly possible. If a gymnast has executed it, then so also can a girl on the game grids. Even the exhilaration of the cartwheel, the ecstasy of the high dive, and the graceful pirouette can be induced.